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I'm writing a custom frontend for Mupen64Plus. I have overridden `VidExt_GL_GetDefaultFramebuffer` to use an FBO I create. It seems that GLideN64 will somehow override this FBO, resetting all of its a…
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Hi, I am Runis Dauphin from Rebelles Unis:
I have troubles with the video settings since version 2.0.0. This emulator runs slow on the computers I try it and I can not apply even the simplest filte…
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### Expected behavior
No crash.
### Actual behavior
```
/usr/include/wx-3.0/wx/longlong.h:118:36: runtime error: left shift of negative value -2147483648
Loaded battery /home/phoe/Downloads…
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HQ2X broken in latest dev builds ok in 2.9.1
turn on HQ2X everything looks overly fuzzy.
Compare to 2.9.1
One place it is super evident and easy to see is the atari 7800 bios screen, it r…
ghost updated
2 months ago
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### Describe the bug
Insufficient memory on windows 3.11 for ubuntu 23.04 for microsoft word or fauve matisse.
However on ubutnu 22.04 it works without error.
### Steps to reproduce the behaviour
…
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OK so
Sega Genesis Altered Beast.
load game and fast forward to third attract mode. (level 2 with dragons)
in version 2.4.2 no problem. OGL and DX work perfect here
Latest AppVeyor build in…
ghost updated
2 months ago
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.CGP common shaders all crash.
Or am I using the wrong shaders?
ghost updated
2 months ago
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(going over all windows examples and creating issues for 0.9.9)
"blocks nested too deeply"..
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The aim is playing an old, pixelated, low-resolution game on modern hardware with higher resolution monitors.
It would be nice to have some upscaling filters such as:
* Nearest neighbor
* Bilin…
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Latest dev build https://github.com/TASEmulators/BizHawk/commit/62501ad859731f03fd293ebaf37ce3e86ec5d4e7 under windows x64
running roms in windowed mode results in black display till reszing or swi…
ghost updated
2 months ago