-
Assuming that a green combo count on beatmap leaderboards is supposed to indicate the maximum possible combo, there are 3 cases where this is inconsistent. The causes are not obvious without checking …
-
I noticed the map it generate doesn't really respect the Ranking Criteria
would be cool to add an option to strictly follow the ranking criteria for mania
https://osu.ppy.sh/wiki/en/Ranking_Criter…
-
Hi,
When exporting results only the data is shown but not for instance mapImages: https://tm.mania-exchange.com/maps/screenshot/normal/228636
w1lla updated
2 years ago
-
I got some ideas of codes when I was playing Sonic Mania:
- Time Over as Game Over: Makes Time Over’s function as same as Game Over. When you get it, the screen says “Time Over” however, you will t…
-
### Type
Game behaviour
### Bug description
When you watch autoplay, sometimes you can rewind the recording, which can cause the autoplay to miss.
### Screenshots or videos
https://github.com/p…
-
* [ ] Taiko: https://github.com/Francesco149/pyttanko/issues/1
* [ ] Mania DT/HT: https://github.com/semyon422/omppc
* [ ] CTB modded
-
#announce channel only announces #1s in std gamemode. It should also announce #1s in catch, taiko, and mania.
-
This was especially visible in mania - if keys were pressed while the loading layer was showing in `MultiplayerPlayer` (due to server not permitting gameplay start yet), the player hierarchy under the…
bdach updated
3 years ago
-
### Type
Game behaviour
### Bug description
when you choose a map on multiplayer in osu mania which is compatible too with osu!, it shows the standar stars(stars ratting of osu!) instead of the osu…
-
### Type
Cosmetic
### Bug description
When changing the screen scaling (both horizontally and/or vertically) the **mania-stage-bottom-{n}.png** leaves gaps at the borders of the screen even i…