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### Describe the project you are working on
World generation in 3D
### Describe the problem or limitation you are having in your project
Having to randomly place details like rocks and twigs and ha…
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Always check against the **Latest SNAPSHOT of JSQLParser** and the [Syntax Diagram](https://jsqlparser.github.io/JSqlParser/syntax_snapshot.html)
### Failing SQL Feature:
- Brief description of th…
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Add an option / shader for more easily generating a procedural env map and a demo that shows the sun, etc. It could be generated on the GPU, copied to the CPU, and then used as an envmap.
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When I try to run the scene "ProceuduralRenderingScene .unity" in the Unity Editor, I just see a Cube rotating, but the procedural shapes are not drawn on it
![image](https://github.com/rive-app/ri…
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## Relevant issues
(separating #2224 into different issues)
## Describe the solution you'd like
Potential parameters:
(From basic Sphere)
Radius,
Segments,
Rings,
(similar to sphere Aligne…
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## Relevant issues
(separating #2224 into different issues)
## Describe the solution you'd like
Potential parameters:
(From basic Cylinder)
Height,
Radius,
Sides,
Caps,
Boolean: Hollow (T…
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1. Attach a procedural grid texture to a slot
1. Assign it as the texture of any material type
1. Edit properties such as colors and width, or adding additional grid lines
1. Notice that at some po…
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It would be nice to see a procedural modeling of city roads in Processing (or p5).
It could be a simplified version of the one described in the following paper: [Procedural Modeling of Cities](https:…
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Devise a rule system for the map auto-generation.
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I've outlined the concept to implement in [this gist](https://gist.github.com/xpinguin/d025b0b3a248a4820ffde065fe2bdf8c), see also the program o…
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Finding objects or arrangement methods to complicate and diversify scenes. Examples could include adding mirrors, multi-part objects, improved transparent objects, etc.