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Mirrors, etc
https://www.pbr-book.org/3ed-2018/Light_Transport_III_Bidirectional_Methods/Bidirectional_Path_Tracing
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this looks interesting - http://artis.imag.fr/Members/Cyril.Soler/DEA/Ombres/Papers/Arvo.Sig87.pdf
dafhi updated
3 years ago
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I was able to build this in Unix.
I will upload tutorial documentation on how to set it up and Eclipse project files.
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In our research group we have identified a problem in the LIME raytracer
causing the central pixel fluxes in a ~1/r^2 distribution to be overestimated.
For the same model with different pixel sizes …
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Using version 0.9.0 on windows 10 for the first time.
It sopped on the MultieviewStereoCL node, so I checked the log and near the end I see the section below, with Check Failed message.
Any sugges…
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### Describe the project you are working on
Realistic Voxel FPS
### Describe the problem or limitation you are having in your project
As AO radius is in world units, it is too big up close, making …
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For Blue Brain's Brayns we are trying to add a new feature that consist in highlight few specific primitives with opacity = 1 spread across a large amount of primitives with opacity < 1. The goal is t…
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Since I'm implementing the Ray Tracer Challenge in F#, I sometimes come to this repository for inspiration. One thing that always "bothered" me a little bit was the relation between `Shape` and its im…
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## Description
Hi,
I tried to run main_nerf.py in the main branch. But it suddenly stopped showing a one-word line `Killed`. It is presumably due to RAM shortage, according to google. I checked…
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https://i.imgur.com/YBsuu9Y.jpg
And yes I understand so more NumSamples removes noise partially, but for cost of a lot power. But when I look at any game supporting raytracing or DX12 RayTracing exam…