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Hi !
I'm trying to get this to compile :
```rust
#[derive(Debug, Clone, ToVariant)]
pub enum WorldChange {
EntityMoved {
id: EntityId,
from: Position,
to: Posit…
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At the moment of writing it's still unknown when Godot 4.0 will be released, however plenty of details about it have been shared, one of which is the complete overhaul of the GDNative system. Because …
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We should be able to integrate C++ into godot, gdnative and C#. Good implementation for this is FastNoise SIMD
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### Benefit description
Tracing interaction polygons around props is tedious and time-consuming. This hinders rapid prototyping and iterative development.
Adding an auto-trace feature that does …
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Curious. Is there a chance of compiling the DLL in a way that is compliant with the managed nature of UWP?
I followed your Doom write-up and successfully ported the Doom shareware version to Godot 3.…
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Any ideas here? I have no idea where to start.
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Thanks for binging Python to Godot!
Is it possible to add support for web export as well?
There is a project https://github.com/iodide-project/pyodide can run python in browser. Given that, how hard…
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It's unclear what this `create` function should return:
https://github.com/godotengine/godot-headers/blob/e00386d464f87e39d8cc15fecde34802bb0f0200/godot/gdnative_interface.h#L228
But looking at th…
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Hi there,
I've just switched to 3.4 and wanted to update my godot-cpp build.
I'm running `scons SConstruct platform=linux generate_bindings=yes use_custom_api_file=yes custom_api_file=godot-headers/…
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Godot version: 3.1.1 stable
OS/device including version: Windows 8.1 64
Issue description: Using godot::String class is generating memory leaks in static memory when concatenating Strings from t…