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- [x] I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored
- [x] I have searched existing [issues](https://github.com/LandSandBoa…
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Type: Bug
Doesn't recognize git or anything
Extension version: 1.21.6
VS Code version: Code 1.92.2 (fee1edb8d6d72a0ddff41e5f71a671c23ed924b9, 2024-08-14T17:29:30.058Z)
OS version: Linux x64 5.14.0-…
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The CDEF noob template example is missing the pointBlankAccuracy mod
For example, the CDEF Noob pistol has a pointBlankAccuracy mod of '20' , for a DLT20a rifle it would be '-70'
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## Description
I want to add ranged marker on progress bar which has:
1. Start and end point dragable (in case editing marker) on progress bar when clicked.
2. Action trigger after dragging start/…
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The selection of the range in the `build_ranged` method seems to be changing the values I'm plotting. The next two plots use identical data but simply use different ranges for the chart. Both plot two…
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RegEx cannot parse B10 if the batches in time table is written as B5-12
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For unlinked NPC sheets, when you drop tokens onto the map, they still reduce ammunition from the master sheet and all other tokens based off the master sheet, like so:
Petty Thug Main NPC Sheet:
![…
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create animation sequences that can be chained. For example, a character can run, jump, stop, jump, run again. Not sure about the syntax, but an array comes to mind. Also, loops could be played in a r…
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In your respective branch, I want you to create the required nodes and scripts for a basic enemy type for the player. This enemy can be melee or ranged to start off, but it needs to have these basic f…
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I have checked in other types of weapons but I think only natural attacks do it. I'm using legacy rules in v4.0.2. Shouldn't they use strength by default? or strength or dexterity for the ones that ar…