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I wonder if it'd be possible to use a separate input for realtime noise profiling.
Use case:
Have a close mic to capture the subject.
Have a far mic to capture the noise.
Use the far mic to remove …
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Hey, not sure if this has been discussed already but I'm curious if anyone has attempted to integrate the oculus audio spatializer into this plugin. I played around an AudioStreamPlayer3D and it seems…
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This project seems quite interesting ((-;. Any plan to make is available for the Faust community as an english translated version ?
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**Is your feature request related to a problem? Please describe.**
In SpessaSynth, when a MIDI channel is panned, the reverb is also panned in the same way. However, this is not how acoustic spaces w…
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It does not look like it reduces damage at all for the secondary hit. It looks like spell id 384730 needs to be applied for the background action to properly reduce the damage
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This is very strange.
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I am in the process of creating an app targeting the Hololens 2, and need the ability to spatialize and simulate realistic sounds from a given source. I need the benefits that come from occlusion, ray…
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Hi Everyone,
in the Demo Notebook `energy_decay_curves_and_reverberation_time` the line `from pyrato import analytic` throws an import error:
```python
-------------------------------------------…
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Currently there's 2 stereo effects, arguably 3, that do nothing but pan the sound by two means: amplitude adjustment or timing adjustment. This does make it sound stereo but also it makes it sound not…
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I want to contribute to AC and in order to do so I need to learn the code base which can take a long time especially with the mess that this one is. Also, I am no where ready to do anything with graph…