-
The theme is "Lost".
What should our objective be? Is our main character looking for something he or she lost? Is our main character lost and we need to guide her home?
-
@josefnpat @softsound
We need to come up with unified game pitch for RCS. Just a simple script that we all can follow when we approach people about the game. It also might not hurt if we think of an…
-
Is there any chance of an option for Nethack-style movement keys? As odd as it sounds, they're much more intuitive for me than your positionally-accurate choices for the non-numpad keys (I don't have …
-
- [ ] http://libsdl-android.sourceforge.net/
- [ ] http://pyopengl.sourceforge.net/
- [ ] http://snowstorm.sourceforge.net/cgi-bin/site.cgi
- [ ] http://www.sourceforge.net/projects/ika
- [ ] http…
-
Hey. Just wanted to leave some feedback about the game.
In terms of gameplay and mechanics it is really awesome, i had no idea that roguelike genre can be mixed up with a survival horror so well.
T…
Dinth updated
2 years ago
-
Hugely inspired by various other list-books here (in particular the [700 Modernist Cuisine Recipes](https://github.com/dariusk/NaNoGenMo-2014/issues/97)), here I present to you a full and complete rec…
samtb updated
9 years ago
-
But probably with just one turn spent producing, because the time-management mini-game with workshops is boring. Represent the difficulty of crafting in some other way.
-
Right now there is only the basic placeholder map I made in one night. A real roguelike has randomly generated levels with interconnected rooms of different sizes and purposes. The goal of this issue …
-
https://twitter.com/donkulosislabs: developer shipped a game in godot, now prototyping with bevy
http://josfeenstra.nl/#island: townscaper inspired sandbox
https://twitter.com/dekirisu: not straight…
-
Hello,
I was following your tutorial (thanks a lot for it) and I've noticed that the code in part 3 is not generating a map and this is due to the fact that there's an iteration on an empty list wh…