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**Godot version:**
Godot_v3.2.3-rc3_win64
**OS/device including version:**
W10
**Issue description:**
I try to do a 3D voxel blocky game. Each grid of voxel is a rigidbody, each rigidbody is …
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Create:Let's start with the mission statement. Based on the name "Extraterrestrial Enterprises Crypto Banking Incorporated", I'll draft a possible mission statement:
"At Extraterrestrial Enterprise…
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In general listening for events is more efficient than polling for status. Currently though, to listen for events a script author has to explicitly set up filters for each slot.
This does not reall…
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while testing spaceships example, if i leave a chrome wasm client connected for a while and come back later, it is in some weird state where position warps around a bit. will try and get a video and u…
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### Clear and concise description of the problem
Actually, woodpecker-agent creates a _PersistentVolumeClaim_ for the mount of the `/woodpecker` directory that is shared between the pods (steps) of…
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With the grand exception of Dwarf Fortress that has z-levels, most tile based games only have a single map and location.
I suggest we decouple the tiles and map data from our World object so that we …
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### Description
A number of new(er) players have been expressing frustration on the Steam forum that Opposition ramps up too quickly and then becomes so unrelenting that it's hard to play/enjoy the g…
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**Describe the bug**
In a large scene (where the largest distance between objects is around 5e6 to 2e7 units) shadows disappear and reappear depending on the view angle and distance to the camera. In…
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Since you seem back working on Coretweaks, maybe you look here too.
Bear found a weird bug that seems related to Neodymium and maybe interaction with Archaicfix as well, in case it seems to affect …
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proof of concept
https://youtu.be/Ju7v41btQSM