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If you take a look at the NormalTangentTest_Normal.png file in the NormalTangentMirrorTest example, you'll notice some visible artifacts (gradients, color diffs) around the globes.
This causes visi…
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When using P3D export it does not load my asset in to Object Builder. It shows a load error. Checking the P3D file it has no data. I am using Blender 4.0 and have the most up to date release of the to…
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Hi all - please chime in with any and all feedback to help drive the direction of glTF beyond 2.0. Even simple +1/-1's for topics are appreciated.
How much should we focus on building out the soft…
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*ArmorPaint 0.9-12e1222, Windows*
**Issue description:**
It is not possible to fill individual mesh parts isolated by "Object" / parts. To create a mask, the fill function is very helpful, but it …
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Hello !
## Need
Do you planned to integrate Substance Painter & Substance Designer into OpenPype ?
## Ressources
https://www.adobe.com/fr/products/substance3d-painter.html
https://subst…
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# How would you like the feature to work?
I would like that You offered SL OCEAN SHADER as a material, so we can plug it in meshes, have it sown dedicated editor PLUS ability to change the specular p…
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### Describe the bug
Missing textures (freighter)
### Steps to reproduce
Load up any freighter livery. Take a look at the intakes, the cockpit windows and and door 4L and R.
### Expected beh…
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I use Substance Painter to create my PBR materials for MAX. With it, I can export out my textures when completed so I end up with an albedo, normal, and a single texture that contains the roughness, m…
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I'm making a weapon mod for Fallout 4 from scratch, so I'm working with a lot of materials that lack custom properties for proper export. How feasible would it be to add a script that could add the ne…