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## Description
When using fast forward with a kms context and vulkan it has zero impact.
It works with vulkan with X11 and opengl with kms.
### Expected behavior
The fast forward feature s…
orbea updated
5 years ago
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I'm using the extension for a vulkan project where I'm compiling all my shaders with a custom build tool using the glslc.exe that is provided by the Vulkan SDK. This compiler doesn't know of 'gl_Vert…
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RDP bug report
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Hello. I'm trying to capture a Vulkan profile and even the simplest apps, such vkcubepp.exe from Vulkan SDK 1.3.275.0 fail to capture.
…
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I have a feature in my game where the user can take a photograph. This works fine on PCVR / PSVR 2. However on Meta using the Meta SDK and the ASW fork of URP and the Vulkan graphics backend I just ge…
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### GZDoom version
GZDoom 4.12.1 Flathub
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Linux x86_64
### Please describe your specific O…
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On the wiki:
The GLFW_VULKAN_STATIC is no longer supported.
Should have information about:
glfwInitVulkanLoader(vkGetInstanceProcAddr);
instead
--- Text with error
Linking against the Vu…
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Was following installations steps to build libgodot for iOS on an M3 Mac running Sonoma 14.5. Kept getting _"MoltenVK SDK installation directory not found"_ error. Went down the rabbit hole of gettin…
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On mac vulkan(molten) VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME is strictly required.
Adding it to glfw requirement list would remove friction for OS cross compatibility.
Currently I am deal…
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Hey, I've been trying to see if I could get this to support windows and I'm running into the following issue.
![image](https://github.com/ctreffs/SwiftVulkan/assets/3767092/cfe96758-0d65-477d-a32d-…
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@garymm and @rcoreilly
Its a huge pain to have to install the Vulkan SDK for mac. Practical makes the UX unworkable.
So i did some digging and i think this might work:
The mac Molten stuff .…