-
### Description
The current behavior in WebXR is that ray is always a straight line.
### Solution
The ray bend while wobbling or selecting and pulling, like a lasso. See the Mixed Reality Toolkit (…
-
We see this import line in https://github.com/webaverse/xrpackage/blob/6c15ccf236aee905af8ebe2f4b106dbace3bc1df/tests/static/assets/webxr-template.html#L13
```
import * as THREE from './build/thre…
avaer updated
4 years ago
-
The default framebuffer WebGL uses for rendering is RGB(A)8 buffer. The values written to it are expected to be in the display color space, which typically means sRGB. As this framebuffer is created b…
-
Inside [WebXR Depth Sensing Module](https://www.w3.org/TR/webxr-depth-sensing-1/) :
What is the difference between "normalized view coordinates" and "depth buffer’s coordinate system" ?
Does [norm…
-
Tested on https://aframe.io/aframe/examples/test/video/
The modal in this example generates the user gesture event that triggers video play back as expected while in 2D mode.
When entering immer…
-
Hey, I noticed that this project has been dormant for 5 months.
Will this project continue to be supported by facebook/occulus? Your backing is part of what makes this project attractive.
I lik…
-
[WorkerNavigator](https://developer.mozilla.org/en-US/docs/Web/API/WorkerNavigator) doesn't support xr property.
-
I found the label "limited availability" a little bit confusing for some features that are not available in any browser:
Shouldn't there be a "not available" baseline stage? Sorry if this is no…
-
# Web3XR Hackathon
## Abstract
According to Zesty Market data, there is about 10-15k DAU using WebXR from their headsets. With great desktop support this number becomes much bigger in terms of DAU…
-
WebXR Viewer is not prepared for Dark Mode. This causes some custom views and permissioning popups to be illegible when a device has Dark Mode turned on.