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This isn't so much a bug but simply a solution to a problem DXVK has that has also recently been found and fixed in the emulator Ryujinx. Here's the PR for this change: https://github.com/Ryujinx/Ryuj…
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The current implementation of FMX.Skia.Canvas.GL.pas has several architectural drawbacks that need addressing.
**Context Management:**
FMX.Skia.Canvas.GL should be built on top of FMX.Context.GL…
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I'm trying to use the stereo angles extension for basically 2D panning, but I can't seem to crack down the math for it to work as completely intended, I tried to play around with it but I can't seem t…
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**Is your feature request related to a problem? Please describe.**
I think it would be good to be able to individually disable each effect if you don't want some to be shown in the list
**Describe…
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Searched the issues, didn't find a duplicate.
**Godot version: 3.2.1**
**OS/device including version:** Arch Linux
**Issue description:**
When decreasing (or increasing) the font-size of a L…
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### Is your feature request related to a problem? Please describe.
This is semi-related to a request (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/760), however the reasoning behind this …
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First, my card is a fairly high end nVidia. The Glare shield lighting is slightly bright and just looks off. I found no control option or dial for it, it appears to be on by default.
The other ligh…
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Right now, all sound effects and music are managed with the `AudioController`. `AudioController` works in the following way:
## `AudioController` Assumptions
* **Music** - Only one music track …
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As the title says
when I use parcel build ,code will be compressed and optimize
But something strange and unexpected happened
For example , the css code
`transform: translate3d(0, 0, 0)` …
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Is there a way to make these textures look more like the N64? I see there is a x2 option but maybe this could be salable to the resolution being used?
This is an example of how bad they can look. …