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### SPECIFIC ISSUE ENCOUNTERED
after making a glb or gltf file using three js gltfExporter
and the resulting buffer is converted to blob using `blob = new Blob([buffer], { type: 'application/oc…
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We have two viewports on the screen in our game, with the ability to instance different player scenes into each of them. A VR player can be instanced into one of the viewports, which then makes it ren…
kb173 updated
6 months ago
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The readme mentions VR180, but I don't think this is actually the VR180 file format developed by Google & Lenovo for the Daydream Camera?
https://arvr.google.com/
I think it includes some gyro s…
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**Godot version:**
Godot 3.1RC1
**OS/device including version:**
Windows 10, NVIDIA GT610
**Issue description:**
If Thread Model "Multithreaded" is selected and the ARVR Origin is attached to…
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After my last system update (Arch) godot is not usable with the VR, everything was working fine 2 days ago.
I can't record a video because in the desktop view everything looks fine but the headset d…
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Help me to find good site with VR content
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**Describe the bug**
Case-sensitive DTS file name doesn't work on Linux
**To Reproduce**
Try to build the sample app:
1. mkdir build; cd build
2. cmake -DBOARD=board\_xyz
3. make
4. See err…
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Running Ubuntu 19.04 + nvidia 418.56 + godot on the `3.1` branch, I compiled `godot_openvr` via
``` shell
git clone --branch master --recursive https://github.com/GodotVR/godot_openvr.git godot_op…
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Attempting to run the game on PC's with 2 GB or less with result in a crash until the user frees up enought memory to allocate the game.
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Moving the ARVROrigin in `_process()` causes a visible delay of the controllers and other child nodes of ARVROrigin. This can be reproduced by the asset's example scene [arvr_origin.tscn](https://gith…