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Though not completely necessary yet, we might want a central asset manager that will allow us to re-use our loaded fonts, textures, and sounds (but not music).
This video might be helpful in starti…
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Basically, can I do this
```rust
#[asset(path = "player/player.trickfilm.ron", collection(typed))]
pub player_animations: Vec,
```
instead of having to do this?
```rust
#[asset(
path…
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The current loader API is (subjectively) a little heavy.
For example, to load a GLTF file:
```rust
let loader = world.read_resource();
let progress = ();
let format = GltfSceneFormat;
let opt…
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### Bug Description
The game crashes on startup due to Supplementaries now using the rendering API that CO modifies.
### How to Reproduce?
1. Start the game.
### Expected Behavior
The game do…
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Aloha @dichovsky,
I have an ES6 project that uses this package. All was well through [v3.3.0](https://www.npmjs.com/package/pdf-to-png-converter/v/3.3.0?activeTab=code), but [v3.5.0](https://www.np…
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I try to write my own custom loader like this.https://galacean.antgroup.com/engine/docs/assets/custom/ ,but I cannot use my own custom loader.Here is my loader.
```@resourceLoader("ZIP",["zip"])
e…
zbx99 updated
1 month ago
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Getting this error when trying to upload an ios release build:
```
[!] Error uploading ipa file:
[Application Loader Error Output]: [ContentDelivery.Uploader.13AE0E350] Asset validation failed (9…
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add login loader to avoid multiple login calls
https://github.com/user-attachments/assets/d6bc61e9-7112-41d9-a236-e1d1cc7fbe6e
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You can register an asset loader, and an asset processor. But not an asset saver? How does Bevy know about possible asset savers outside of asset processors? Does it know?
JMS55 updated
4 weeks ago
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### Describe the bug
git clone of the 2.02 version or Tauri.
```
cd ./examples/api
pnpm tauri dev
```
Error: Cannot find module '@tauri-apps/cli-darwin-arm64'
Require stack:
- /Users/xxxx/Do…