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https://github.com/shff/opengl_sky
http://vterrain.org/Atmosphere/
https://sebh.github.io/publications/egsr2020.pdf
https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadow…
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The Era of 1-bit LLMs: All Large Language Models are in 1.58 Bits
https://thegenerality.com/agi/
https://arxiv.org/abs/2402.17764
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When trying to open project on modern version of Unity (2018+), I have a simple error:
> Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs(6,34): error CS0104: `MinAttribute' is an ambiguous …
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Could be bounded exponential fog to start with, but would like to use a good refraction model.
Found this:
https://stackoverflow.com/questions/31955731/how-to-make-an-atmosphere-using-threejs
…
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some ref:
- Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators, Ralf Stokholm Nielsen.
- SIG19 Creating the Atmospheric World of Red Dead Redemption 2 A Complete and Integra…
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Hello,
I have a question on how to properly model aerosols in RRTM_LW. I am trying to model scattering and absorption of aerosol in the first two layers of my model atmosphere. I am using the DISOR…
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## User Story
As a User I can add a realistic atmosphere layer to the Globe, so that the Globe look more realistic when view from a far distance.
## Rationale
A realistic atmosphere layer th…
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Hello i have 4 questions :
1) it's possible to increase atmosphere size ?
because a large map exceeds the render pipeline
2) It's possible to configure sky color (default is earth blue sky) to r…
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From @ibanos90:
The brightness temperature "assuming clear sky" ([var_tb_clr](https://github.com/JCSDA-internal/ufo/blob/5500c45c70157d20133549100e3684178f3d0903/src/ufo/ufo_variables_mod.F90#L95C4…
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As I'm looking into #4196, one thing I notice is that the following settings exist on both `viewer.scene.skyAtmosphere` (for the sky) and `viewer.scene.globe` (for ground and fog for terrain):
* `a…