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When importing a .bvh file, the offsets of some bones (specifically underarms, hands, feet, toes and head) seem set to zero. The bones are present in the armature structure in the Maya outliner sectio…
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### Is your feature request related to a problem? Please describe.
WriteableBitmap is a pain to work with unless you know how to work with pointers and strides.
### Describe the solution you'd like
…
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# Compatibility Report
- Name of the game with compatibility issues: Skull and Bones
- Steam AppID of the game: 2853730
## System Information
- GPU: RTX 2080
- Video driver version: nvidia-open…
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### Describe the bug
`E`xamine the `tiny canine skull`
```
DEBUG : invalid recipe id "meal_bone_mill_2_1"
FUNCTION : const T& string_id::obj() const [with T = recipe]
FILE : src/rec…
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> Shield doesn't have block value at all
> Maybe add some block on it? Like 35 or so?
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### Is your feature request related to a problem? Please describe.
I'd like the ability to limit how far a bones can rotate on dynamic bones. This would severely help alleviate me needing dozens of c…
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## Describe the bug
https://github.com/user-attachments/assets/89492ecf-8b76-42aa-a79f-3b7b1fba0920
## Round ID:
Mountain794
## Steps to Reproduce:
>try to fix someone's r…
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Hi ruyo
is there a way to rename the bones on import, so that every time i import the bone names are whatever i decide they are instead of the default J_bip_
Ive looked around the source code a…
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### Tested versions
v3.6.rc1.official [cfc4a0eff]
4.3 beta 3
### System information
w10 64
### Issue description
https://youtu.be/wgU7YkQehW4
As you can see in this video, the alloc…
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The item name for bone shard is "item.earthtojavamobs.bone_shard" displays incorrectly, so does melon_golem_blink and melon_golem_shoot.