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**Describe the bug**
I am trying to edit the course file of a mario kart wii track, I'll export as dae and reimport without having made any chances. shaders and materials are lost in the process
if …
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Hi Robert, I just found your project yesterday and it's fantastic! It's an impressive work, and I'm especially glad that you made both a GUI and a CLI version :-)
I'm not new to programming, but I'…
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I've noticed that when trying to load Wii Sports models like the tennis court, Riistudio throws an error saying that the BRRES file contains a MDL0 version 9 file, and that it only supports version 11…
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Take as much time on this as you need nobody is rushing you.
High Priority:
ARC, BRRES, MOD, BRLAN, WAV, PAK, PAC, BRSTM, BRLYT, WMA,
THP, DAT, ANM, RAR
BIN(some .BIN open in txtviewer)
Low P…
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It would be cool if brawlbox could support nsmbw's brres format. As of now,
it can read everything but the model. I like brawlbox because I can export
in dae format, keeping bones, textures, and t…
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FEATURE REQUEST. PLEASE CONSIDER!
IN the Mario Kart Modifier, SZS mod, you can edit the vertex's of models
without having to hex them. Like you preview them and just drag. Could you
take a look…
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No idea if that would be too hard, but dae files support animations and I think brres models can too
There's no info on model animations on http://wiki.tockdom.com/wiki/Animations so I have no idea h…
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When replacing a model, I get `SIGSEGV (Address boundary error)`
I'm on Linux, and as the latest releases have no Linux version I'm doing `PYTHONPATH=./ python3 ./abmatt/gui/main_window.py` from the …
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For some reason v4 PAT0 files cannot save properly. When multiple entries are present, all subsequent entries revert to the original version. This is not game-specific and is rather a problem with Bra…
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Thanks for sharing. I have tried but cannot match the direction of rotation of the bones. The model was psk in BRRES Viewer and imported in blender.
I have personally changed the jcv index in the p…