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### Describe the issue
Hi,
I am using BlenderProc to simulate the drop of 2000+ objects onto a flat surface, with a camera located above the flat surface. The objects are approximately a rectangul…
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### Describe the issue
When I render images using the Front3D dataset, only the textures of the furniture are loaded correctly, while the walls and ceilings do not have any textures. Is this due to t…
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### Tested versions
- Reproducable, though I'm sure this is a rare instance lol.
Godot 4.2.2, Forward+
### System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - …
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### Tested versions
Happens in 4.1.stable, 4.2.stable, 4.3 own debug build.
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti …
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We plan to do an update round for acceleration structures. As this part of the renderer is fairly old, it is now a good time to review the code and see what we can improve. Here is a list of things to…
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Great project! However, there is a small bug: If you create a BVH with only one face and select it with the mouse, then an exception is thrown. The problem is this line:
this.stack = new BvhTraversa…
NMO13 updated
2 years ago
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Upgrade the logic in point cloud example to be officially supported and adjust the BVH building logic to support points and improve the memory footprint over the example workaround that uses degenerat…
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Hi Zielon,
When I used your codes to train INSTA on my own video, an error occurred. It is important to note that to reduce VRAM requirements I disabled `-O` and just used `--fp16 --cuda_ray` accordi…
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This Processing took 37 ms. My question is whether this running time of detection normal. And another problem is that the minimum distance data of the two detected objects shows abnormality. I don't k…
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- [x] write unit tests for BVH
- [ ] write performance tests (insertion, deletion, queries, different object distributions, etc.)
- [x] optimize adding / removing / updating tree leafs (it should not …