-
Is there a Helix ready-made way of setting an object to be zoom-invariant? I need to create a helper object, such as a Coordination System or Plane, which does not change as the user performs a zoom-i…
-
# Required information
* Distribution: Ubuntu
* Distribution version: 24.04.1
* The output of "snap list --all lxd core20 core22 core24 snapd":
```
Name Version Rev Tracking …
-
## 目前计划或已在轨的空间机械臂
* https://github.com/ExponentialDeepSpace/ARMCube/issues/2#issuecomment-552721408
* https://github.com/ExponentialDeepSpace/exponentialdeepspace.github.io/issues/7
## 空间机械臂关节可…
-
-
The Cursor currently respects the Camera DestinationRectangle, OrthogonalWidth, and OrthogonalHeight when determining its world values. This works well for games which do not use a render target for p…
-
* Before opening a new issue, we wanted to provide you with some useful suggestions (Click "Preview" above for a better view):
* Consider checking out SDK [examples](https://github.com/IntelRea…
-
**Describe the feature you'd like**
Airo-mono has enabled code sharing for many low and mid-level tasks (e.g. hardware access and basic operations). Should airo-mono also offer standard high-level ab…
-
Hello, I'm using ai it so I can be useful in some way. Being quite honest, i only know how to program in gdscript, so thanks for making this fork a good program!
I asked AI to analyze this fork and w…
-
### Describe the project you are working on
I'm working on a portal plugin.
### Describe the problem or limitation you are having in your project
I need to use oblique frustum projection to a…
-
I am currently trying to run NFS4 in VR, It won't work in full VR mode due to the fact that VorpX's head tracking is tied to a mouselook in cockpit kind of like GTA5's first person mode. I know it wi…