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- Create enemies that target player and deal damage when in contact
- Create button for attack. Deal damage to enemies and kill after damage threshold reached
- Implement projectile logic from both …
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a sol…
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I love the control this addon gives but i really do wish there was an ability to show all at the start of combat as towns can get real cluttered.
ive got the arena/bg/dungeon toggle on and its a gre…
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Debuffs applied by you repeatedly do not refresh the combat. Also, debuffs applied to you repeatedly do not refresh the combat.
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[ Last updated 31/08/24 @ 1115 ]
# Summary
A set of defined behaviours that enable `Actor`s to act out combat in the desired way. Behaviours are broad enough to create dynamic interactions. Unit A…
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From #bug-reports on Discord:
>I've collected a handful of bugs. Maybe y'all already know about them.
Nano HP increases whenever an A/B/C attack is successfully parried. That was never the case in…
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Hi!
Can we have an option to hide the circles automatically when leaving combat? They are super useful during combat, but out of combat they are just more clutter on screen.
Also, is it possible…
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For some reason almost every hit is lethal
![image](https://github.com/user-attachments/assets/10bf07cf-a470-4451-a6af-c824286b678d)
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**Describe the bug**
When in melee combat, occasionally I get a crash to desktop. Does not happen during ranged combat. Does not appear to be tied to enemy death, just the act of fighting with a we…
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Maybe one way to handle the combat interactions is to have a top-level Sequencer `Node` that can detect if the game has entered combat. This would automatically grab control from the current movement …