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**Describe the Bug**
When building in release profile, the D3D12 ray-tracing samples BLAS appears to be broken. This might be caused by compaction and only affects the DirectX 12 backend.
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When running the Sprite example on a discrete GPU (NVIDIA) on D3D12 backend I get the following windows debug message:
[22904] D3D12 ERROR: ID3D12Device::CreatePlacedResource: A texture resource wi…
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awesome job you do, pls Can you add d3d12 and binkw64, got game run only on it ❤ (*^_^*)
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## Bevy version
0.15
## Relevant system information
Rust version: cargo 1.80.1 (376290515 2024-07-16)
OS: Windows 11 Business
GPU: AMD Radeon 780M
## What you did
I ran the example `car…
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DirectXTex should add a function to convert between ``D3D12_TEXTURE_LAYOUT_ROW_MAJOR`` and ``D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE``.
https://learn.microsoft.com/en-us/windows/win32/direct3d12…
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It'll leave this here for cross reference, everything is in the forum post.
But in short, it feels like D3D12 suffer more then D3D11 titles with Nvidia GPUs, I understand there's technical difference…
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I can reproduce this reliably just by opening something like `DeferredRendererPBR/main.gg` and repeatedly changing the RenderSize variable. Within a dozen attempts, I hit a fatal crash. Running with G…
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To catch up with the Vulkan progress on the HelloWorld test this should at least be done before starting to add support for drawing a rotating triangle.
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Bevy version: 0.14.1
Relevant system information: Windows 11 Laptop with Ryzen 7 7840HS CPU, 780M intergrated graphics and 7700S GPU
If you cannot get Bevy to build or run on your machine, pleas…
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When I run D3D12MeshletCull project, I get these D3D12 errors:
`D3D12 ERROR: ID3D12Device1::CreateMeshShader_TopologyMismatch: Since the mesh shader specifies output topology of line, if the PSO desc…