-
It would be great to create Rule Elements that predicate upon dealing damage of a specific type. For example, creating a Note for everytime you roll vitality damage.
There seems to already exist a…
-
**Describe the bug**
An NPC with Legendary and two or more structure remaining can roll a Crushing hit result. This happens when they roll two ones on the separate structure rolls grated by Legendary…
-
![image](https://github.com/user-attachments/assets/ae71904b-90b9-4b39-b304-6531369cb5ee)
All modules are turned off, PF1e v10.6
Healing items/rolls do damage when the tooltip clearly still says…
-
It would be useful for automation plugin to be able to handle attacks with variable specs derived from dice rolls such as those done by the Experimental Particle Beam Cannon.
This can be partially …
-
Hi there,
looks like the damage formula default label for inline rolls currently looks rather strange if () are used.
That's how we localize persistent damage:
![image](https://github.com/user-atta…
-
Knight of St. Ydris uses a + to all damage
There is currently bonuses.meleeDamageBonus, bonuses.rangedDamageBonus but no bonuses.spellDamageBonus attribute
It also allows for future classes tha…
-
Would it be possible to parse "follow up" damage for items that use it? For example, see this image:
![image](https://github.com/user-attachments/assets/24e9acc4-7a77-45cf-8ffa-55bfc1ff124b)
Th…
-
Find a way to modify the attack scripts to present a powercard that allows the user to click to reveal the damage rolls; so they can be hidden before dodge/parry/etc are called out.
-
Hello, it would be great to have the ability to select which damage part of a spell to apply instead of having to do it manually.
Here is an example:
Hunger of Hadar. It has 2 Damage instancers …
-
Requested via e-mail.
> Would you mind putting the results of rolls down in the console or at least attack and damage rolls?
Unfortunately this is not as easy as it sounds. The artificial intelligen…