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I can't seem to desync the maximum brightness levels between 3D mode and classic top down viewing mode. Is this a bug or some feature that was added in earlier? If it is a feature, would it be possibl…
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The Lazy State operator uses `$` to read from state. For example:
```
get($.url)
```
Some benefits of using `$` are:
* It is valid JS syntax, so `get($.url)` will run in plain JS and not freak o…
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### START WITH
* Foggy rooms (FogVolumes) - knee-level version and full height version (Volumetric fog (wait for Godot 4 or https://github.com/SIsilicon/Godot-Volumetrics-Plugin (super laggy) or http…
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**Describe the bug**
I was trying to test line of sight I selected the stonewall and it sometimes worked and sometimes didn't it was very strange.
**To Reproduce**
Steps to reproduce the behavior…
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The projectile was hardcoded in the original. Currently it hits one target and that's it.
PEF_BOUNCE (bouncing off walls) and PEF_CONTINUE (continue after hitting a target) need to be implemented.…
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# Overview
Design a schematic view of the game world. This would be seen exclusively by the AI player. The schematic view would be simplified and show essential information, such as lines for walls, …
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![2022-03-19 13_17_55-lm_0001 hdr @ 149% (RGB_32_) _](https://user-images.githubusercontent.com/6640421/159120839-ecba3648-53c2-4c06-971e-04eeff5de77e.png)
When I output very high resolution lightm…
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### Describe the project you are working on
A top-view puzzle game with various light sources in a dark place
### Describe the problem or limitation you are having in your project
I'm adding light …
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This is my first time using GitHub so if I do something wrong, sorry.
What I'm thinking is allow Landing pads to give off a redstone charge when a TARDIS is ontop of one.
with the ability to either d…
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@dsear and @joewheaton ,
What seem critical to computing some of the key metrics is generating that fabled dataset, the valley centre line! @dsear asked me to look into the VBET tool, to see if it …