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When the round "ends" and the winners are being scored and there is a tie, the tied winners should go into a death battle with crowbars. Whoever wins the battle gets 1 dynpoint.
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Using /deathmatch command in a vehicle as a driver or passenger throws you somewhere in the ocean or you will just fly Because of the world boundries of the /deathmatch zone. This happens with all /de…
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90% certain they shouldn't be doing this.
https://github.com/user-attachments/assets/8e51ff0d-52fa-4296-8f27-49a470f8aab9
## Round ID:
[232343](https://scrubby.melonmesa.com/round/232343…
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In deathmatch or anything that gives an extra amount of goods the sultan seems to bug out and not sell his wheat ale or beer.
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Love the idea of this web panel, was hoping you could look at implementing Deathmatch to the Gamemodes. Great work!
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It should spawn every 3 hours after midnight.
https://wowwiki-archive.fandom.com/wiki/Darkmoon_Treasure_Chest
https://wowwiki-archive.fandom.com/wiki/Darkmoon_Treasure_Chest)
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Author: @realkemon (keMoN)
Date: 2015-08-23
Redmine Issue: 871, https://dev.etlegacy.com/issues/871
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For the same reasons specified in "number 4":http://forums.warchest.com/showthread.php/45664-T…
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so when i play play sabotage on any map the bots stop spawning after a few minutes and was wondering if this is a script error or if it is because of punkbuster or something else.
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Add "Wave Number" and "Kill Count" on Invasion maps, also "Frag Count" on Deathmatch-based ones.
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Since this isn't exactly deathmatch, even though it follows similar rules, it could be called survival in the menu. This won't change configuration name and will not use the "custom" gamemode. Unless …