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I absolutely love the high quality of colliders that CoACD is outputting, but they are a little unecessarily heavy vertex wise. I ripped out the C# bindings to make them work with Godot - which has V-…
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after FreezeBlendShape
I don't know any algorithm for LOD
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@fredyshox it only considers the full frequency, do we need to consider decimation with qlogs to run properly?
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**Bug Description & Expected Behavior:**
`` in XML comment resolves to:
`` in yaml which resolves to:
`AcquisitionClockHz` in html instead of:
`AcquisitionClockHz`.
The effect of this is that users a…
cjsha updated
2 weeks ago
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I'm having trouble changing the decimation factor using the SCPI command ACQ:DEC. It works fine with 1, 2, 4, 8, 16 and 32 but if I tell the RP to use a decimation factor greater than 32 (using powers…
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Just a general RF DSP question. I doubt we'll be able to do IQ imbalance correction at 500ksps, especially on RP2040, but does it make sense to do this after decimation?
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```
Currently the "decimate" module uses vtkDecimatePro, while it seems like
QuadricDecimation does a better job.
Why not then replace the former with the latter in the standard "decimate"
module?…
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```
Currently the "decimate" module uses vtkDecimatePro, while it seems like
QuadricDecimation does a better job.
Why not then replace the former with the latter in the standard "decimate"
module?…
-
```
Currently the "decimate" module uses vtkDecimatePro, while it seems like
QuadricDecimation does a better job.
Why not then replace the former with the latter in the standard "decimate"
module?…
-
```
Currently the "decimate" module uses vtkDecimatePro, while it seems like
QuadricDecimation does a better job.
Why not then replace the former with the latter in the standard "decimate"
module?…