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Currently demoparser doesn't support querying of the weapon aimpunch angle/velocity properties. I suspect because they are vec3's this makes them quite annoying to deal with? I managed to implement th…
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Hello,
I have tried to install directly from github, running the pip install -r requirements.txt to make sure everthing needed was install and correct version. When I try to run the 'pip install .'…
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Basically this:
```cs
public ServerClass?[] ServerClasses => _serverClasses;
```
inside of `DemoParser.Entities.cs`.
Right now, you would need to manually process `CDemoClassInfo` message to ge…
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I am trying to parse a faceit demo but I can't get it to work. I create a file stream, parser instance, and register my events. When it comes to parsing through the demo, on the 5th tick (and **always…
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Currently I am doing a lot of struggle to marshal data into Unity from external .NET process or external WebAssembly module.
It would be much better if this library would support Unity engine by de…
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Hi, any plans on implementing POV demo analyzer? I've tested valve tool on github and it can read POV demos so I assume that it's not that hard to do if you already implemented GOTV, in terms of code …
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I was trying to test awpy 2.0 dev version with some of my premier and matchmaking demos. While trying to parse one of them, I've got error message saying "thread '' panicked at D:\a\demoparser\demopar…
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Have trouble with some demos like this one:
http://www.hltv.org/?pageid=28&demoid=26994&comments=1
throwed exception "Can't handle Demo-Command: 0" at DemoParser.cs line 639
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I found that my function of getting mapname and getting each round of each game failed in the latest master, and in 4.0.0 beta2 only mapname failed.
Hello, I'm very sorry that I didn't quite unders…
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When you opt in for `structOfArrays` in `parseTicks` the parser panics (node JS binding)
for example
parseTicks(pathToDemo,data,[449,500]);