-
DirectXTex should add a function to convert between ``D3D12_TEXTURE_LAYOUT_ROW_MAJOR`` and ``D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE``.
https://learn.microsoft.com/en-us/windows/win32/direct3d12…
-
Hi, I tried to use this library in one of my projects
I added it as a GitHub dependency and tried to build my project, but build failed with this error message
```
error: failed to run custom build…
-
BC7 much better DXT5, it would be nice to add it.
-
1>------ Rebuild All started: Project: DirectXTex, Configuration: Release x64 ------
1>DirectXTexUtil.cpp
1>BC.cpp
1>BC4BC5.cpp
1>BC6HBC7.cpp
1>BCDirectCompute.cpp
1>DirectXTexCompress.cpp
1>Di…
-
HDR images (like those downloaded from polyhaven.com) come in lat-long formats that need to be converted into cubemaps. Tools to do so that are frequently cited are often outdated and not supported.
…
-
**Is your request related to a problem? Please describe.**
My 970M only has 2 GiB VRAM, so it can't (properly) run 1080p, only 720p in emibl, but it can in viknell. It only runs because I have 8 GiB …
-
Hello,
would it be possible to implement support for additional BC7 compression formats and file types cubemaps, volume maps, or texture arrays? (https://github.com/microsoft/DirectXTex)
-
Maybe by going from DDSC/AVTX to/from Microsoft's DDS.
Maybe this will help? https://github.com/Microsoft/DirectXTex
-
It seems that the files from
https://github.com/mrvux/FeralTic-SDX/tree/master/externals/directxtex
Weren't copied into the release, and as such BlockWriter doesn't work
-
I've converted an image with ImageMagick from TIF in the ProPhoto RGB space to a .hdr file with primaries set to match this color space. Despite this, the color profile is clearly being interpreted as…