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Since both projects are forked and maintained separately, I suggest enabling it on both projects.
GitHub normally disable issue tracking on forked projects. Simple toggle on Settings.
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First of all thanks for the port.
I refactored to use Vector3 instead of RcVec3f and the performance I had was like 4x faster on DtCrowd.
Parallelism also improved a lot.
Why is RcVec3f being…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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Building stride is somewhat a pain in itself. A lot of dependencies are pre-compiled. Others are build-in and hugely outdated. And again others have proper replacements. Sometimes you need to find obs…
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Hi.
I want to use Unity's existing tooling for navmesh generation (basically for recast side of things), including off-mesh links and stuff. But I want to then use DotRecast's detour in a Unity-less…
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Hi,
I'm playing around with OpenGL and trying to generate a navMesh with DotRecast. I'm a bit stuck because the detail mesh is always `null` after mesh generation.
I'm using a left hand coord sy…
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Hey, thank you for integrating Recast Navigation into Unity; I've benefited a lot.
I'm also working on server-authoritative pathfinding project, and I feel your work has been very helpful. Thank you…
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This is just for the small scene in TerraFirma -
![image](https://github.com/bryanedds/Nu/assets/1625560/40159228-a73b-4aaf-b10f-70a76fcc4188)
Let's see if there's anything we or the maintainers…
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**This is Part 17, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one using the [gallery](https://github.com/ocornut/imgu…
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I was messing around with the library and wanted to test a larger scene for an RTS example using a default cude in Blender that I scaled to 500x1x500.
I definitely expected a regression in performa…