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hi, thanks for your great work.
I am trying to run the code in my PC with the chess scene.
Following the instructions in readme, it seems that it goes well from the log. The log as follows:
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Binding param with name $envmap for the first time, sometimes, leads to crash.
I have not yet fully figured out in which case this happens 100%.
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Now provided two ways to set username and password config. by ~/.gradle/gradle.properties or by system env.
But if want different project has different username and password settings, I found it so…
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EnvMap materials do not use ZBias
https://github.com/Helco/zzio/blob/b5f2c34fb38f28024b98e01ddbc486b64ad70463/zzre/game/resources/ClumpMaterial.cs#L48
```csharp
if (info.RenderType is F…
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>> Adding a skybox to the motion_blur example would be nice
> I agree. I tried this out, but frankly it looks awful with the skyboxes we have available in tree. It would be nice if we had a simpler…
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This is mostly used by IdTech 2+3 source ports, but Xash FGWS supports some of it as well. The features I think are practical and feasible to implement are such:
- [ ] Parse BSPX headers.
- [ …
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### What would this enhancement be for?
Rendering
### Describe your enhancement suggestion in more detail
This would add in more parameters for having more fine control over how envmaps & phong are…
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I created a gif that I think looks cool. It's obtained by simply rotating the envmap, and then stitching the images to get a gif.
- Code is here: https://github.com/elrhaff/tinyraytracer
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Maps are made out of rectangular elements mostly, but environment maps are mapped about spheres. This leads to the radii of envmaps not cleanly bounding the surfaces they are intended to map and causi…
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Tried "envmap", interested in making a cubemap to use in a shader.
DarkPlaces Beta is doing it like this (rotating the picture)
![medn](https://github.com/DarkPlacesEngine/darkplaces/assets/1602…