-
When exporting the .spm model from blender, the model has no materials in game, it defaults to a white shader. The kart folder has all the textures there.
![blender_MQWLkpA88U](https://github.com/s…
-
Example file:
[sna_coat_mh_mt.zip](https://github.com/user-attachments/files/15539282/sna_coat_mh_mt.zip)
**Dump from PCSX2 (which appears 1:1 with how the Master Collection versions look as well)…
-
No errors when exporting images, but all the information about missing files is still in XML file. Instead, when trying to import XML back, I get "Texture file not found"
See below some examples:
…
-
i was going to make a pull request suggesting this idea but it looked like i had to pull some voodoo crap to get it to work (im still new to git-hub) anyway, i was hoping you'd consider adding an opti…
-
### What happened?
Full transparent pixel of some block textures have `1.0 / 255.0` alpha, even without resourcepacks.
### Screenshots
This is an exmaple image, exported from RenderDoc capt…
-
Would it be possible to add a new layout that uses the modern WoW target frames/cast bars?
-
When creating an asset pipeline there are often situations where I need to transform data, such as compressing individual textures, without it being embedded in a gltf or glb. Instead of cherry pickin…
-
When selecting to copy images during export from 3DS Max, exported images / textures used in materials are prefixed with a unique number.
We export multiple models from Max and combine their image-…
-
More of a question than an issue/bug/feature request.
I am also sorry if my question may sound stupid, but I really have no idea.
When importing gltf model in Blender it has material - rs_texture…
-
I imported an object into Meta and built a frame on the door. I then imported this in WADTool and textured the frame and wanted to export it as mqo or obj, but WADTool closes directly, which is why th…