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People are moving ahead with facial animation, so it's better to push this out into its own issue rather than cluttering up #3.
To start with, we're looking for:
- Happy reaction face
- Angry reactio…
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Hello again, sorry to post another issue, but I am unable to open motlist.486 motions for facial animations in RE8. They all import at 0,0,0 with only two or three keyframes, and the bones look like t…
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I am attempting to build a humanoid NPC based on TestChar. While I've been mostly successful, I have a persistent problem. At the moment of loading in, or if loaded without a working Brain, the NPC's …
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Thank you, this is quite an interesting feature. I'm wondering, is the current functionality limited to generating avatar animations only in preset sizes, without the ability to customize poses or act…
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When you translate morphs to english (with copy english names) you can't import any lips motion because mmd tools is binded to japanese morphs names.(AND YOU CANT REVERT BACK!). This makes any kind of…
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Can someone with access to some bento facial animations, or standard facial animations that should work with bento heads, check that the meshes behave as expected ... the tongue of the default head (r…
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Thank you for your incredible work on this!
I was testing the program and it's settings to get the best results out of it and I found some things and wanted to share.
Here is the example video showi…
A-2-H updated
2 months ago
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instead of trying to animate a movie into end, we can just do RPG cut scenes which are kind of like static pictures with text boxes in minor animation on like hand, gestures and facial gestures with m…
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I found that when a project with EMO plugin, the Face Tracking controller layer won't working.
As soon as I removed EMO from the project, Face Tracking just works again...
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Yes, the approach presented in the ConsistentID paper could potentially be rearchitectured to find better solutions. Here are a few ideas for improving the architecture and methodology:
**Inte…