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The following is a list of all the consoles RetroArch Emulates: Items in bold indicate that InputStation diagrams have been created and added to the RetroPie Wiki.
### RetroArch Consoles
- [**3do**](h…
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I was surprised by the handy "backup saves" function in your tool but at the same time surprised, that **Save States** don't have that functionality.
Is there any reason why? I'd love to have a but…
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I'm loving the recent additions of the console-borders for Game Gear, GameBoy Advance, and GameBoy Pocket! They are one of the main reasons I'm upgrading my install of RetroArch.
I'd like if there we…
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The Japanese version of Pokémon Yellow seems to display some graphical glitches when being played in any CGB mode.
It works fine in DMG and SGB modes, but in Gameboy Color mode, it seems like some sp…
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I had a similar idea last week and started working on it, and then very quickly found your project.
I've read through the code and mostly follow what's going on - in particular in the PIO file, but…
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I'm wondering if it works on the "GBZ80"
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**Describe The Bug**
When playing any Pc Engine Rom there is no option to save game in menu.
**To Reproduce**
Steps to reproduce the behavior:
1. Open any PC Engine rom
2. Press Start + Select
…
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## Problem
To achieve derived local state when using `ReactiveVar`'s you must define a field policy on the `InMemoryCache`.
Example
Let's create some local state
```TypeScrip…
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So I downloaded this and installed it onto my Supercard SD
When run on the GBA Player GameCube using the official disc PAL I get this error.
![gba player cap](https://github.com/metroid-maniac/SCF…
Veund updated
3 months ago
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Or a way to not display the borders. I think it would be nicer to see a bit of the border, but to zoom in to fill the screen with mostly just the game screen. Thank You! -Matt