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Noticeble on level 10, when in situation as shown in screenshot, when stepping on and getting off of the arrow tile repeatedly. Each time player sprite gets shifted 1px diagonally.
![screenshot-sprit…
xpio updated
10 years ago
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Hi, I've been trying to make this work on my RG350 (which is basically http://www.gcw-zero.com/specifications).
I'm using this command to compile the code:
```
zig build-exe main.zig \
# --strip …
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Unfortunately node-openvg is specific to the Raspberry Pi and is currently not portable to other platforms, due to its use of libbcm. It would be great to provide a portable alternative.
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Make failed on SDK1.2 / SDK 2.0 options and then on old compiler in toolchain.
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```
I did some fixes and updates to the Dingux build, you can find the result here:
https://github.com/mthuurne/unrealspeccyp
The patch to allow compilation against systemwide libpng and zlib require…
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It would be useful for Tuxemon to include a database of supported platforms. This information could be used to activate platform work-arounds for the display, sound, and controls.
Here is a propos…
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```
I did some fixes and updates to the Dingux build, you can find the result here:
https://github.com/mthuurne/unrealspeccyp
The patch to allow compilation against systemwide libpng and zlib require…
-
```
I did some fixes and updates to the Dingux build, you can find the result here:
https://github.com/mthuurne/unrealspeccyp
The patch to allow compilation against systemwide libpng and zlib require…
-
```
I did some fixes and updates to the Dingux build, you can find the result here:
https://github.com/mthuurne/unrealspeccyp
The patch to allow compilation against systemwide libpng and zlib require…
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CMAKE_INSTALL_LIBDIR should not be ignored.
See http://forum.solarus-games.org/index.php/topic,849.0.html