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### Describe the bug?
Whenever I import a GLB, it struggles to import the vertex colors in some of the meshes that are being imported, despite me double checking to import it with vertex colors. I ha…
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The GLB model has several materials, all set to the built-in model.material with different textures.
However, at runtime and in the editor, it renders using the texture set for the first material.
…
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⚠️ **Issues not using this template will be systematically closed.**
**Describe the bug**
When loading larger models (over 8K entities) `ModelViewer#loadModelGlb` blocks the UI. Calling this func…
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From https://github.com/playcanvas/editor/issues/963#issuecomment-2034850491:
There is a bug in the KHR_lights_punctual import from glTF/glb where a point light is imported with an incorrect rotati…
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**Describe the bug**
https://github.com/google/filament/assets/15972489/6f3312d6-43f9-4e20-abec-bddf7bcfbf26
Firstly,the "male_sparse.glb" is from **male.glb**(use **gltf-transform sparse** to p…
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### Godot version
3.4.stable.arch_linux
### System information
Linux
### Issue description
Sometimes I quickly open a .glb scene to check if animations/etc look right in godot. When I close it, a…
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My current setup is the following:
Ubuntu 22.04
Unity 2022.3.20f1
Cmake 3.28.6
Dotnet 8.0.300
NASM 2.15.05
I have been trying to give my image generator project linux support (https://githu…
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Similar to the other exporters, it would be amazing to see an exporter for gltf/glb.
I've cloned the repo and may be able to work on it (but my python is rusty), helpful resource for anyone interes…
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`dyld[7200]: Symbol not found: (_$sSo17OS_dispatch_queueC8DispatchE12asyncAndWait7executexxyKXE_tKlF)
Referenced from: '/private/var/containers/Bundle/Application/046636B7-AAB5-4F75-8921-E027A0865C…
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when the rust tests fail its usually becuase of this test, which is weird since it passes sometimes too
not the biggest priority but want to rule out its a symptom of something bigger, cc @alteous …