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1. I checked the [mpv documentation](https://mpv.io/manual/stable/#gpu-renderer-options) over and over and kept wondering:
Shouldn't
```
glsl-shaders="~/.config/mpv/shaders/FSRCNNX_x2_8-0-4-1.glsl"…
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The current internal graph representation for `LineDependencies` does not work well for more complex use cases and relies heavily on implementation details of the GLSL shader AST. Even simple assignme…
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I see that GLSL support coming soon (https://github.com/material-foundation/material-color-utilities#library-availability).
Two questions:
1. Any ETA?
2. Would it be (and is it even technical…
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I would like to convert glsl shaders to hlsl for the magpie program
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https://youtu.be/CPq6kzBNAY4?si=O8XzHVQ35z1GIP_Z
Offline HTML file
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Please, add Octave and GLSL cheat sheets.
Also please add (WebGL or OpenGL ES) and GLSL ES.
Thanks for any help.
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Repro, flutter run --enable-vulkan-validation with the following shader:
```
#include
uniform vec2 size;
uniform sampler2D u_texture;
out vec4 frag_color;
void main() {
frag_color = …
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I think that is not possible at the moment, but it would be awesome if the user may use it's own shader with speedy-vision, anyway i don't see any easy solution to implement such a feature, but maybe …
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UNSUPPORTED (log once): POSSIBLE ISSUE: unit 3 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
This error is thrown when running…