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First time using Cyclops Level Builder. It's very intriguing! But it seems to get into a buggy state that results in a crash whenever I use it.
**Problem**
Cyclops Blocks are not selectable in t…
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### Tested versions
Tested this on 4.3 stable
### System information
Windows 11
### Issue description
When exporting in headless mode via a github action I get a crash:
```
savepack: …
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Right now, add-ons can be installed per project and that's it. This plan will explain plans to extend that and form a vision of where it can be in order to maximise usability.
## Add-ons vs Modules…
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After installing an addon in the editor, it's not enabled. Give an option to enable it just as you install it.
![](https://user-images.githubusercontent.com/28286961/71269313-55608980-234f-11ea-9c2…
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### Describe the project you are working on
[Godot Sandbox](https://github.com/libriscv/godot-sandbox) In-editor scripting and sandboxing for Godot and many other addons/modules
### Describe the…
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Hello,
Do you plan on making your plugin available for web platforms ?
Right now the web export fails with this error
```
No suitable library found for GDExtension: res://addons/godot_midi/godot…
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Unfortunatedly it appears godot addons interact poorly and this limits what can you get in terms of window modifications.
This addon is very useful but is not compatible with script-ide:
https://…
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- Downloaded from Master (and also from godot-4.3 branch, same issues)
- unzipped to project
- created venv
- installed requirements just fine
- running generate.py gives the following (for each '…
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### Wwise integration version
44a3e506959578b3e7e3837fe29cc9283ae681e6
### System information
Ubuntu, latest stable
### Issue description
A linux build, launched in headless mode crash while load…
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First of all, this is a great project, thanks for it!
Today I tried to compile a Godot (Mono) game for iOS using AOT since it's the only option for iOS C# in godot for now, and when including this …