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It looks like GoldSrc engine support only 8-bit bmp textures. From: https://the303.org/tutorials/gold_texture.htm
> GoldSrc textures must be BMP format with an 8-bit depth (256 colors index/palette…
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Now that the scene is getting development, we should take into consideration that Counter-Strike/Half-Life and probably the entire GoldSource library has a No-steam version.
There are several issue…
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The file for that could be named something like `SUPPORTED_MODS.md`
It will also include link to the version of modification for which support is done, technical notes about their support in BXT an…
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SMD (StudioMdl Data) is a very commonly used format for 3D models with skeletons and also animations. Currently, a huge restriction to using MM3D is that it cannot import or export this format, and as…
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In-game when i'm moving mouse with high speed it fully stops recognition of mouse moving. This is not my mouse problem or windows, cause in original engine [GoldSrc] it works OK.
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## Setup
What steps did you use to setup the game and connect the instances?
Keyboard And Mouse + Gamepad
## Universal Split Screen options
What options did you use in Universal Split Screen?
Sou…
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I guess this is a well known issue within most Goldsrc games. I dunno if this is determined by the engine or the map itself. I've seen many CZ:DS maps not showing bullet leftovers in the sky when shoo…
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### Issue
I noticed that the game in the Russian version uses a different font (I guess it's 'Tahoma') than in the English one.
It looks very out of place:
![01](https://github.com/ValveSoftware/h…
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by editing a couple of files, i thought i would be able to edit .res files (map ressource list for goldsrc engine) but when clicking on the files, it brings me an error instead, and other files work …
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For images with Alpha Channel like GIF's, PNG, TGA, etc... Maybe even 256 color indexed BMP where the last color is placeholder for alpha (this is from Half Life GoldSrc engine that's using such bitma…