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- [ ] Add a button to delete schema data to all editors
- [ ] Better instruction for schematizing the Hydraulic Structures
- [ ] Divide the inflow among the grid elements (IMPORTANT)
- [ ] Inflow …
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in editor if calling set_mesh_library on a grid that has already items it crashes.
this where debugger leads:
![image](https://github.com/user-attachments/assets/10fb3c3d-fe0e-4c2c-9561-bf143c47e3b…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
While designing levels, it always frustrated me that there is no sense of measurement besides side rulers and numerical d…
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### Bug Description
Copy/Paste in grids does not work, whether the source is external or the grid itself.
### How to Reproduce
- make a grid
- add a date field for instance
- create a new row wit…
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### Which Umbraco version are you using? (Please write the *exact* version, example: 10.1.0)
15.0.0-rc3
### Bug summary
I wanted to set up some blocks (using the Block Grid) for testing, but run in…
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## Describe your concern
Looking at the descriptions for tables, grids, and tree grids, and how they're defined. They're causing some confusion on a team I'm currently working with, where we are se…
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### Tested versions
Godot 4.3 Stable
### System information
Windows 10 64, Godot 4.3 Stable, Forward+
### Issue description
Godot Engine does not respect the grid of visual nodes (in shaders or o…
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### No existing issues.
- [X] There is no existing issue for my problem.
### Describe the bug
The grid height and also functions to select or arrange widgets are limited to a smaller height of the …
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GM-607
If you set a custom Grid horizontal/vertical spacing value in Preferences > Room Editor > Grid Settings, the Room Editor will not respect this. The value will save in Preferences, so subseque…
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# Procedural Map Generation System in UE5.4 (Similar to *Slay the Spire*)
**Description**
Implement a procedurally generated map system in Unreal Engine 5.4 using C++. The map should resemble th…