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is there any source codes for Jedi knight 2 & 3.and a port too.and they also use idtech3 engine like rtcw.if not that's okay with q2 and rtcw are the only games available after released.
(Sry if yo…
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I've taken it on myself after a discussion in another issue thread to make some helper icons for the point entities which don't have a visual identifier, just the bounding box. Hopefully these will b…
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Like quakespasm SPIKED for example
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Information:
**Models**
- MDL format: https://developer.valvesoftware.com/wiki/MDL
- Sledge Editor MDL code: https://github.com/LogicAndTrick/sledge/tree/master/Sledge.Providers/Model/Mdl10
- FT…
Tox86 updated
2 weeks ago
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Hello. Little addition to "fix of artifacts with scaled UI" (https://sourceforge.net/p/uhexen2/uhexen2/ci/c586cb12540ee1aa3445f37158dd06a18b9d0970/) ...
The linear-filtered font of main menu looks st…
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Having binary blobs in our code repository will create a problem in near future as git always pulls all the diffs on the repo when cloning. This way the binaries will create quite significant size inc…
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Hello,
I've been doing some initial testing with Qodot (great project btw!) and TrenchBroom and it's been working fine otherwise but I haven't been able to create a working GameConfig for my projec…
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There was the source ports for Quake 1, 2 and 3 ports made by the same author, n0n3m4: qi4a, qii4a and qiii4a (and even rtcw4a). I think that if these source ports code is almost the same, made accord…
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It seems that this add-on imports first frame of MDL.
Could you please add UI element to specify a particular animation frame to import ? Or perhaps the add-on should import whole set of frames and …
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Title. I have to use the console command "cl_run 1" to enable the feature.
I haven't tested this in other Quake engine games, only in HeXen II with FTEQW Revision 6343.