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`InputSystem` uses `input_queue.keys_pressed.pop()` and is commented as `// Get the first key pressed` but `pop()` removes the last item.
If you input keys fast enough (very easy when not using rel…
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Install and convert the current input to use the new Unity Input system (currently in preview).
Information: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Installation.html
Docu…
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GameView needs to have focus for inputs being processed by InputSystem.
We have this behaviour on three separate Windows machines with two wireless (Universal Receiver, VID: 0x256f, PID: 0xc652) an…
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Mod manager crashes after 6.0 update with below error.
[Error : Unity Log] TypeLoadException: Could not load type Timberborn.MainMenuScene.MainMenuPanel, Timberborn.MainMenuScene, Version=0.0.0.0,…
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https://github.com/Meorge/JoyConUnityInputSystem/assets/1432620/09363df5-73ee-4cad-b4db-0624c5c70774
It is the Test3.scene and modify the GyroRotate.cs to the following to separate left and right j…
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**Describe the bug**
Once Unity is loaded, only the first touch is provided to Unity. I've setup response from Unity to make sure of it.
**Expected behavior**
I want user inputs to be received a…
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I recently found this asset after making my own version,
With the `onActionChange` callback on the InputSystem: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.6/manual/Actions.html#inpu…
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在2018.3.11和20.18.3.14中出现相同错误
1. 打开SampleScene,点击Play
2. 退出Play
3. Unity log持续报错
> NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Experimental.Input.I…
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Unhelpful title, I know. I have installed the bhop mod and no other mods; despite this, upon loading in as a host on a fresh save, I am immediately completely unable to move, and appear to be perpetua…
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If you attempt to play back a TAS, no inputs will be read from the input file and you will have full control over the entire game. It is likely to be using the modern input system of unity instead of …