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TestAttachGhostObject and TestPhysicsHingeJoint both use the enableMotor() method to drive the motion of a HingeJoint. Even with the maxMotorImpulse cranked up to 1e10, invoking enableMotor() appears …
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Having integrated the jBullet physics engine with the SAFCS Core and NASA WorldWind, it is now possible to compute terrain collisions of environments and other extents with elevated terrain features o…
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Hi,
I have begun using (and adapting) Libbulletjme to the GAMA simulation platform (http://gama_platform.org), in order to replace the ageing JBullet implementation we were using. Thank you for the…
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Among the possible engine selections we should add JMonkey (https://jmonkeyengine.org/). Good example project: https://github.com/noncom/jme-android-example/
As far as I can see this is also started …
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```
What steps will reproduce the problem?
1. create ghost-constrol and character-controller
2. try to move the character through the ghost-control
3. more info
(http://jmonkeyengine.org/groups/physi…
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```
What steps will reproduce the problem?
1. create ghost-constrol and character-controller
2. try to move the character through the ghost-control
3. more info
(http://jmonkeyengine.org/groups/physi…
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```
What kind of issue is this?
- Feature Request
Add a way to set the ActivationState of a physics node.
Sometimes it might be desirable to disable automatic deactivation of
PhysicNodes.
http://jb…
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```
What steps will reproduce the problem?
1. create ghost-constrol and character-controller
2. try to move the character through the ghost-control
3. more info
(http://jmonkeyengine.org/groups/physi…
-
```
What steps will reproduce the problem?
1. create ghost-constrol and character-controller
2. try to move the character through the ghost-control
3. more info
(http://jmonkeyengine.org/groups/physi…
-
```
We need to get notified, when an object (e.g. player) enters or leaves an area,
or performs certain actions. Now there is no way of doing this without an
trigger node. This is fully creative tas…