-
Minor BitmapFont code architecture issues. Functionally it works just fine :)
1. https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/font/BitmapTextPage.java…
-
The signature of `quat`, for three arguments, is `[^Float x ^Float y ^Float z]`. This would lead the innocent programmer to believe that numbers are expected, but in fact they're not.
```clojure
j…
-
Hello,
I started using this plugin to create a game using JME 3.1l, which uses some native libraries (like LWJGL, OpenAL, and Bullet Physics). The plugin almost works perfectly - but it isn't able …
-
@oxplay2 reported the following crash in `SkinningControl` (new animation system):
```
mar 14, 2020 9:56:14 AM com.jme3.app.LegacyApplication handleError
SEVERE: Uncaught exception thrown in Thread…
-
hi!
I experience some troubles that prevent me using OpenRTS. I have a Mac with OS X (10.12.4). Here is what I tried:
- cloned the repository
- run `./gradlew run`, as indicated on the OpenRTS …
-
So currently every code uses `Exceptions.printStackTrace` which was recommended by Netbeans a few years ago, however it has one major flaw: It only displays Exceptions to the caller, which is the IDE …
-
```
What steps will reproduce the problem?
1. Run some example on Linux or Android
What is the expected output? What do you see instead?
I receive an error "DXT is not supported by the hardware".
jME…
-
```
What steps will reproduce the problem?
1. Run some example on Linux or Android
What is the expected output? What do you see instead?
I receive an error "DXT is not supported by the hardware".
jME…
-
The authors of these classes need to be contacted so that we can make sure they've actually contributed them to the jMonkeyEngine project. Then the source files should be updated to the standard JME c…
-
it seems that a folder is missing. I try to get more info
Executing: gradle run
Arguments: [-c, /home/joe/Dev/games/MMProto/settings.gradle]
:compileJava UP-TO-DATE
:processResources UP-TO-DATE
:cla…