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### Current Behavior
I recently upgraded my Blender version from 3.6 LTS to 4.2 LTS and opened a project file used in 3.6 LTS. After updating the materials by re-selecting their types, I proceeded …
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**Issue description:**
Pls, add an way to set default color if the texture is null. Currently the texture node returns black as default color..
![image](https://github.com/user-attachments/assets/…
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![image](https://github.com/user-attachments/assets/aa7b545c-03ba-43e9-8c75-0362a32c28de)
Elements like management list items must be a surface container as detailed on [material 3 color roles](htt…
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(I wrote this for #1414, but it's too lengthy and out of scope for that issue)
Right now, the highest total amount of shader stages I've seen on a map is 1551, which I believe can be decreased fur…
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### Is this a regression?
- [ ] Yes, this behavior used to work in the previous version
### The previous version in which this bug was not present was
_No response_
### Description
As of v18.2, a…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
When exporting a STEP file with colors to GLTF in FreeCAD, the DiffuseColor property…
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## Describe the bug
After updating the plugin to the newest state after the rework was merged leads to errors at startup of Vim:
```
Error detected while processing [..]/vim/pack/ptm/start/base…
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适配最新版 tiny_gltf.h,只做了以下改动,转换后发现纹理没有了。
```
tinygltf::Material make_color_material_osgb(double r, double g, double b) {
tinygltf::Material material;
material.name = "default";
@@ -458…
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Videos on this package show that the user creates a Shader Graph and puts the Shader Graph into a Material. Then on the Hair Instance component, the video selects a field named "Material" to apply the…
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### Steps to reproduce
1. Run the given code sample.
2. Observe the color of the filled `InputDecorator`.
### Expected results
The InputDecorator container fill color is yellow (as set for inputDe…