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References:
- [Milestones](https://satisfactory.fandom.com/wiki/Milestones)
- [Space Elevator](https://satisfactory.fandom.com/wiki/Space_Elevator)
# Part 1 - Chapter 1
- **Goal**: Initially, the go…
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In the Admin gump/panel, "Doors" and "Decorations" buttons are two different mechanisms but they do the same things - creating doors.
![1](https://user-images.githubusercontent.com/58622888/141023128…
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Intent: lay out existing text as a generated multicursal labyrinth, where branches occur only when the same word occurs multiple times in the source text.
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I'd like to track progress being made to improve the performance of the Algorithm backtrack.
I've created a new class that implements generics + structs to remove logging statements at compile/JIT …
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Since at this point there are _hundreds_ of projects from past NaNoGenMos, I thought it might be a good idea to list a few of them so that people who weren't aware of them can draw some inspiration.
…
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Even if it's just a bunch of the letter "a" a whole bunch of times.
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### Describe the project you are working on
A traditional roguelike where I plan to have dungeon generation similar to something like Zorbus: https://dungeon.zorbus.net/ . There is a list of specif…
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I understand the need for infinite loop protection, I remember before there was any loosing some programs because I wrote the wrong code and my program spiraled into an infinite loop and the browser j…
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Most of my work in Godot so far have been experimenting with random terrain and tileset based maze generators. As I'm hoping Nodot will allow using Godot as a no-code engine at least for common aspect…
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I have only vague ideas and way less time this year, but I'll be doing _something_.