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Simplifies a mesh using a vertex/edge decimation algorithm.
```
HRESULT D3DXSimplifyMesh(
_In_ LPD3DXMESH pMesh,
_In_ const DWORD *pAdjacency,
_In_ const D3DXATTRIBUTEWEIGHTS *pVert…
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##### Texture preservation for mesh simplifier
Here's a model reduced to 40% of original vertex count with textures preserved. With this you can generate LOD instead of baking it.
This modificat…
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**Please describe the problem you are trying to solve.**
The simplification of the data mappings #1660 makes them easier to test.
Prior behaviour required to create meshes, add data, setup data, t…
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:clap::clap:Many thanks to @sp4cerat for creating this repository, we fork & compile a WebAssembly version together with a minimalistic website, for the hope that this tool can be used by a more gener…
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## Issue Details
I am using the Surface_mesh_simplification package to simplify meshes with constraint edges. This has been working quite well for me so far. But, I have now stumbled upon a mesh th…
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I tried to run:
python ../ConvexHull_Simplification/SILD_convexhull_simplification.py apple
but I got this output
```
original vertices number: 85
Traceback (most recent call last):
…
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Currently this is visible on the `flat` screw heads
![image](https://github.com/jimy-byerley/pymadcad/assets/7940753/c616a990-70ab-4a4d-aaed-827e381ee61a)
the call to `line_simplification` in `c…
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The mesh simplification algorithm used in CGAL does not ensure the output mesh is self-intersection free. An alternative or update to Surface_mesh_simplification that ensures self-intersection-free wo…
fangq updated
8 months ago
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Hello,
I installed the dependencies required on my Linux machine, and I am unable to run the program.
I keep getting this error:
`original vertices number: 85
Traceback (most recent call la…
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Hello guys,
Thanks for this tool, quite interesting. Today, I was playing around and I noticed that fast_simplification produces holes in the geometry if operating on flat surfaces 2D surfaces. Doe…