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#### Description:
It would be nice to be able to add custom rebel AI factions, (reb1, reb2, etc). Each faction would act as a separate AI, they can declare war to other factions and so on. Each Fac…
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**Describe the feature you'd like to see**
The game should have the capability to store multiple sets of components and/or deltas in a folder structure for use with various mods. Creating a game shou…
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**Build environment:** macOS
**Moddable SDK version:** 3bf5202
**Target device:** M5Stack, M5Stack_core2, Moddable_two
**Steps to Reproduce**
1. Build and install the app`examples/io/serial/echo…
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### Expected Behavior
If the suggestion was accepted, you would be able to edit the JS code behind specific blocks by shift clicking the r in the Scratch logo and opening a mod panel in the GUI whe…
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**What do you want to see?**
Moddable vehicle types. Similar to SE5's system, but ships and bases should be moddable as well; you could define additional ship/base type things like "gunboats" or "cap…
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**Describe the bug**
Stack-chan fails to build on Moddable v4.2.0
**To Reproduce**
Steps to reproduce the behavior:
1. Update Moddable SDK to v4.2.0
2. Update ESP-IDF to v5.1.1
3. run `npm run…
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進捗管理用のissueです。新しいドキュメントを翻訳する際は **最初にこのissueで宣言をお願いします**。作業に重複が合った場合は、原則としてissueで先に宣言した方を優先します。
翻訳作業の進め方については[README](https://github.com/moddable-OpenSource/moddable-jp/blob/dev/translate-jp/transla…
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Being able to mod the beat bar so the UI can match certain mods. Also perhaps a code that makes it invisible.
This would include the bar itself, the buttons, and maybe even the text that says your …
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**Describe the feature you'd like to see**
Racial traits should be defined in a mod file like components are - ideally using abilities like in FrEee,
but they could always just be hardcoded effects…
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Currently, Battleanimations take place in two screens that each are 127x191 pixels big
Would it be possible to allow mods to define the size of these screens, so that mods could potentially provide…