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### What happened?
I've actually read the previous discussion thread, but it didn't seem to help me, so I'll open a new question here.
I tried to deploy it directly from Visual Studio to the HoloLen…
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- focus on spatial audio
- Pitch detection
- General use
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Thank you for your outstanding work on this project! I have deployed it on Hololens2, but I can only see the main camera's pointer and I'm unable to use the hand ray for interaction. Could you please …
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HI! thanks for your work, I'm trying to run your code but after compiling and trying to import mrtk inside my unity project I get a "permission denied" do you by chance now what it could that be?
th…
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Assertion failed on expression: '!name.empty()'
Assembly has reference to non-existent assembly 'Microsoft.MixedReality.OpenXR' (Assets/MRTK/Providers/OpenXR/MRTK.OpenXR.asmdef)
Assembly has referen…
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I am trying to change an MRTK button icon to a customer one. I created an iconset by Create > Mixed Reality Toolkit > IconSet under Project and imported an icon png I want to use. However, when I cli…
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## Describe the problem
We use the MRTK shader for a multi platform project. We wanted to add an SSAO graphics option on powerfull platforms (PC), but the MRTK shader doesn't support it when set to "…
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### Original issue opened by:
@alexapropt
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## Overview
The tooltips are an excellent tool, but we are still forced to use those from the MRTK2 version, as there is no option in MRTK3, as far as …
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I am working to develop an AR app on HoloLens 2 using MRTK3 and Unity. The goal is to apply **color** to each vertex of a mesh and also apply **transparency**. I use Graphics Tools/Standard. However, …
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I'm about the Android and PC project Inclusion is very big
Whether MRTK can be removed ?