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samples are a bit more muffled than they should be even with `-g`.
- cymbal playing at near-exactly 32000khz (spc700 steps by 1 sample) is muffled compared to 44100khz (step by >1)
- unsure how…
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### Checklist
- [X] I have filled out the template to the best of my ability.
- [X] This only contains 1 feature request (if you have multiple feature requests, open one feature request for each feat…
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A different idea that could make the game unique, if this is possible to do, was to change the music and sound effect depending on the environment, for example when the tux goes underwater playing t…
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I added some hoods yesterday, but so far we have no effects for hearing impairments.
So the proposal would be to add a system that is prepared to do the following things:
- Muffle sounds progres…
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### Checklist
- [ X] I am reporting an issue in existing functionality that does not work as intended
- [X ] I've searched for existing [GitHub issues](https://github.com/telegrammessenger/Telegram-…
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When wearing the ear plugs make all sounds feel muffled (some sounds you might not even hear). it will feel more realistic to the player and it will provide another danger as you couldn't hear mobs li…
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Hi James and all,
James I know you have a lot on your plate right now, but with possible reworking of some of the aspects of Howler's positional methods, I wanted to try to throw in a couple of featur…
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Not sure if it's because we're using an external voice server.
Non the less, we get crackling sounds, as if the audio cables is broke, when we use this script :(
No crackling, when we disable t…
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### Problem
The VST plugin behaves in a weird way while using Discord (only tested with mic test in the settings menu). When I enable the VST plugin in EqualizerAPO, noise is not really suppressed, e…
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I recently got a Mark III with FM Sound Unit.
I was doing comparisions between MiST, MiSTer, Mega Everdrive Pro and Mark III FM sound.
I perceived in all FPGA systems that the balance and deep o…