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Test map: compact, coordinates: 780 -1200 -170
Either the navmesh should not be generated there, or blockers should be added. I could not verify if this is a regression since 0.52 or not.
Imo t…
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![ffxiv_dx11_RVJOX4n2yU](https://github.com/user-attachments/assets/babf9c40-1eae-49fb-a064-0c31a0e25d3a)
![ffxiv_dx11_PoNHwwD59u](https://github.com/user-attachments/assets/e25a797c-0052-4624-9b1f-7…
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Add navmesh issues as comments, non-issues get deleted
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### Describe the bug
I am trying to use GetRandomPoint and GetClosestEdge, but it just isn't working with any map.
The navmesh is generated and looks correct.
### To Reproduce
1. Use GetRandomPo…
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so, the overwhelming majority of my levels are interior and these are built using modular packs with each individual section imported via the importer. Having spent some time building a new level for …
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I successfully downloaded BO3macfix, but whenever I try to open a custom map from the workshop I get the navmesh error.
I have read about a fix but no actual guide on how to do it.
Could anyone g…
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Issue for grid-based navigation: #525
Navmesh pathfinding is a method of pathfinding that can be used in games which is definitely needed in ct.js as this method gives more flexibility for moving en…
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### Describe the bug
NavMesh won't even attempt to generate if there's a Terrain in your scene or you have a big mesh loaded in (In terms of poly count). Removing either works fine.
### To Reproduce…
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(habitat) root@rt-res-public24-86f789d7bc-sxwxs:/public/zzy/habitat-lab# python examples/example.py
pybullet build time: Apr 28 2024 15:42:17
2024-04-28 15:55:49,994 Initializing dataset RearrangeDa…
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Hi i'm getting this NullRef error whenever I bake my Navmesh using modifiers on my tilemaps and `NavigationCollectSources2d`...
![image](https://github.com/user-attachments/assets/bf87c300-be1d-4cb…